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I wanted to make a gun that could fit into a firstperson/thirdperson shooter that was fairly lowpoly.

Modeled in Autodesk Maya, baked in xNormal, textured in dDo and rendered in Marmoset toolbag
Workthrough and comments on a polycount thread  (this will open a new window)
 

DL-44

Random game props

Random game props I have made to the game conscience (except for blaster).  All items have a 512 diffuse, spec, gloss and normal texture.
Everything is modeled in Maya and textured using various texturing methods. Photoshop, mudbox and dDO
Classical Shotgun

I wanted to challenge myself making a objevt with only a diffuse texture.


Workthrough and comments on a polycount thread  (this will open a new window)
 

© Copyright 2015 Christian Nordgren, Lots of blood, sweat and tears has gone into making everything

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