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Game art - Pixel art, FX, and 3D art
Christian "Chris" Nordgren












I wanted to make a gun that could fit into a firstperson/thirdperson shooter that was fairly lowpoly.
Modeled in Autodesk Maya, baked in xNormal, textured in dDo and rendered in Marmoset toolbag
Workthrough and comments on a polycount thread (this will open a new window)
DL-44
Random game props
Random game props I have made to the game conscience (except for blaster). All items have a 512 diffuse, spec, gloss and normal texture.
Everything is modeled in Maya and textured using various texturing methods. Photoshop, mudbox and dDO
Classical Shotgun
I wanted to challenge myself making a objevt with only a diffuse texture.
Workthrough and comments on a polycount thread (this will open a new window)



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